February 2022 Dev Update
Welcome to the February 2022 Coral Island development update!
Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm
This month, we'll go over the museum, mastery, strafing, and more!
Alpha v0.07 will launch on March 7 @ 11:59PM PDT.
Happy Valentine's from the Stairway team! More importantly, who would be your Coral Island valentine?
[Rafael playing 4d chess]
A full-fledged museum can be completed in Starlet Town. It features a section for artifacts, gems, insects, fish, and fossils. Without spoiling too much, here's a glimpse of several areas inside the museum:
[artifacts are grouped and displayed based on where you find them]
[donations to the museum will increase the towns rank!]
Player Strafing Unlocked
One recurring feedback we've received during Alpha is improving the farming controls. We're excited for you to try out the strafing mechanic in-game. To strafe, hold "ctrl" while the hotbar is actively selecting a tool - it's that simple.
[movement speed is reduced while strafing for finer control]
[aiming for tiles definitely feels more precise while strafing]
[plus, we unlocked an unintended feature, the moonwalk!]
We realize a good portion of Alpha players want mouse-based controls. Although we don't have anything to share on that today, please know we'll try our best to implement it into the game.
Mastery Skills Revamped
We've revamped a significant portion of the mastery skills. Now there are a total of 15 levels and skills you can acquire for each mastery. We'll look forward to hearing feedback from Alpha players on this!
[please excuse the placeholder UI]
[The Rock Domino's skill is a popular choice internally]
Revamped interiors & exteriors
This month, we're teasing Jim's house and just a couple of the many new shortcuts that have been added to the map.
[Jim's house is now accessible to Alpha players]
[a shortcut has been added connecting the Observatory and Woodlands]
[a shortcut has been added connecting the mid forest and rice paddy terrace]
Mount riding tease
A look at what developing new features looks like.
[if one must fall through the ground, it should be done in style]
Fanart Contest Winners
@ http://syphos.art (IG)
@ pinkylartsy (IG)
Last image credit: SDAX!
Development Timeline Update
We really appreciate your patience in waiting for Coral Island. Development is making a good pace towards the Early Access release. Below you'll find the high-level features we want to knock out before we do a polish pass and eventually release the game.
Next month, we'll provide updates on the following: - Heritage overview
- Player clothing overview
- Updates to character customization
- Refreshed 10m diving map - And more
Thanks for reading,