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30 Jun 2022

June 2022 Dev Update

Welcome to the June 2022 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we look at mouse-based controls, the Hotspring, more updated NPC models and more! Alpha v0.09 will launch on July 11 @ 11:59PM PDT. Mouse based controls You asked, and we listened. By default, you now use your mouse to determine which tile you to hit. We're very pleased with how this turned out. We're also still on track to release the controller support and look forward to receiving feedback from Alpha players. The Hotspring Ah, the Hotspring, a place to relax and unwind. When functional, pay a visit, and soak yourself in the warm water to recover some stamina! [what happened to the Hotspring?] Updated NPC models Check out the upgraded models for Dippa, Zarah, Frank, and Yuri! [Dippa usually spends their day looking for inspiration and painting around the island. Luke's store sells their paintings! Check often!] [A bachelorette. Zarah is an adventurer at heart. She enjoys going around the island and finding treasures; be it gems, old artifacts, or a buried history.] [Frank is married to his high-school sweetheart, Erika and the couple lives in Starlet Town with their two cats, Peanut and Butter.] [Yuri's goal in Coral Island is to be a part of a community and hang her traveling coat on the rack for good. Will the traditional lifestyle bore a thrill-seeker like Yuri? Or is mainstream good?] [correction from last month, who doesn't love a good A pose] Furniture store UI Check out the furniture store UI. We've spent a lot of time making sure the shopping experience is frictionless. This is especially important given the large number of items you can purchase to decorate your farm and house with. You can shop by looking at styles or selecting the catalogue and view items by category. Let us know what you think! Future blog posts and minimizing spoilers For this month, we had originally planned to showcase revamped diving and reveal more interior locations. To make sure you have the best experience playing Coral Island for the first time when it launches into Early Access, we've decided to hold off on doing this.

For Alpha players, note that for the Alpha 0.09 update, we've unlocked all interior locations and most of the newly revamped diving will be accessible too. Looking forward to getting feedback! Cat Mood. What's next? We will resume the monthly dev blog in September. Between July and August, all hands will be on deck finalizing the Early Access game content, polishing assets, and optimizing the game performance. Thanks for reading, Stairway Team

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31 Mar 2022

March 2022 Dev Update

Welcome to the March 2022 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over player customization, a new in-game tool, and TV shows! Alpha v0.08 will launch on May 9 @ 11:59PM PDT. Clothing updates The more, the merrier! We are adding more options to your fashion needs. All clothes will fit all body types. [Oh, you're a fan of AB/CD band? Name three songs!] [Yes, those are wings. No, you can't fly.] Player customization updates Facial hair! Some beards and mustaches are in stock. Just like any of our clothes, facial hairs are available for all body types. Meet the Vaquatic After testing out some ocean cleaning mechanics, we've decided to use a suction system, the Vaquatic. Aim to the target and clean away. TV shows on Coral Island On Coral Island, there is a variety of channels on television. Some of the channels are informative (the Shopping Channel, etc) and some are purely for entertainment. Mooqbang and Game of Cones are examples of entertaining shows that broadcast weekly. There are plenty more. Stay tuned! [Mooqbang is an eating show where the main star, a cow named Mooq, will eat and rate several barn foods.] [Game of Cones is a cooking competition show between two chefs, with different chefs each episode.] What's next? Next month, we'll provide updates on the following:

- Mount riding - Revamped diving mechanics - New decor mode UI - Combat Thanks for reading, Stairway Team

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31 Jan 2022

January 2022 Dev Update

Welcome to the January 2022 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over fences, outdoor decor, and meet the C.I.C! Alpha v0.07 will launch on March 7 @ 11:59PM PDT. Happy New Year (again!) Happy lunar new year to those who celebrate! Fences, Gates & Arches Take a look at how fences, gates, and arches will work in the game! Fences Placing fences is super easy. Select the fence item on your hotbar, find an empty spot on your farmland and plot it down. There are three different styles for how fences connect. We have the following from left to right: post on every tile fence, homogenous fence, and corner post fence. Gates Now that you've fenced an area, we need a way to get in and out. To place gates, find an empty spot between two fences, and place it. Voila, you now have a gate! Good news, all styles of gates will work with any fence style. Arches Complete your decoration with arches! You'll be able to rotate them in 4 directions and place them anywhere on the tillable ground. We're still developing the feature, but you'll be able to place half arches and make double-wide ones too. For a sneak peek of this, be sure to join our Discord here. Community vote: add fence vaulting, or not Last but not least, we're looking for feedback from the community. Do you want us to explore fence vaulting for the game? Please let us know your thoughts! Outdoor Decor We've been hard at work adding a variety of styles for your outdoor decoration needs. Here's a sneak peek at the Mountain Cabin Outdoor Props. Let us know what other styles you want to see in the game! Meet the C.I.C (Coral Island Current) The Coral Island current is an underwater highway transporting various things to and from different parts of the ocean. It's located on the West side of the island. [where's all the fish...?] Fanart Contest: Valentines in Coral Island Win a chance for your character's hair design to be featured in the game! What's next? For Alpha v0.07, we've got the following planned:

- Renovated museum
- Heritage implemented (temple offerings)
- More interiors and exteriors - Refreshed 10m diving maps
- Rebalanced mastery progressions - And more! Thanks for reading, Stairway Team

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31 Okt 2021

October 2021 Dev Update

Welcome to the October 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over the highlights of Alpha v0.04. Alpha v0.04 will launch on October 31 @ 11:59PM PDT. Happy Halloween! Spooky, but then make it *Coral Island*. Bug catching Get your Bug net ready! We're releasing an early WIP bug-catching system! Eventually, you will donate bugs and unlock an area for them at the Museum (not ready for Alpha). In the meantime, purchase a bug net at the Beach Shack, and start catching!

P.S. the bug models are placeholder and not final. [There are different types of bugs depending on the time of day, location, and seasons.] [Not a-sneaking-type of farmer? Don't worry. Find slow bugs. Shown above: caterpillar. Adorable and slow.] [Careful though! Some bugs are very fast and perceptive of human movement. Sneaking might just be necessary to catch them.] Thank you to all the backers that made bug-catching a reality in Coral Island. This is one of the first stretch goals we unlocked on Kickstarter. Player house upgrade You can now upgrade the house! In the first house upgrade, you will receive a kitchen that allows you to cook various dishes. Pay a visit to the Carpenters and they'll be able to help you with upgrading the house. Make sure to bring enough money! [the exterior of the first house upgrade] [look at all that space, plus a built-in kitchen!] Coral Shopping Have too much money and don't know where to spend it? Worry not. Introducing Coral Shopping! Here you'll find items to complete your Kitchen. Check out the channel on your TV to find out what's for sale. Then, head to Socket & Pan to make a purchase. New items are available for purchase every Tuesday! [a look at what the shopping flow looks like... purchased items are installed in your kitchen. Anyone else feel a little nostalgic?] Cooking part 1 In Coral Island, there are two ways to cook. By recipes and manual. You can simply click on any learned recipe on the recipe tab or do it the old-fashioned way, mix and match. High risk, high return, right? [there are around 10 utensils to collect... I spy, with my little eye, a Blender, Grill...what else?] [recipes tab are the easiest way to cook things you've already cooked before] [the manual tab is for the adventurous; mix and match utensils and ingredients and unlock recipes yourself through trial and error. PS, please don't mind the placeholder art above] Please note Alpha players, only the recipe section is available in the 0.04 update. Revamped Buildings This month, we're showcasing Socket & Pan, Salon, Community Center, and Jim's house. Keep in mind that Salon's, animal shelter's and clothing store's features are NOT ready for Alpha...that said, don't let it stop you from exploring the interiors. There might be interesting notes in there. Exteriors [Socket & Pan] [Jim's House. This is where Jim, Lily and Theo live.] Interiors The animal shelter is where you'll go to adopt a pet. For all the Kickstarter backers with the Pet Design tier, this is where you can meet your pet! Also worth noting, the Community Center is one of the largest interiors we've worked on to date. [The Community Center has 5 rooms inside it: Yoga room, White Flamingo clothing store, town hall, library, and an animal shelter. We're not going to show more due to SPOILERS] [Salon is run by Emily and Erika. One word = chic.] [Socket & Pan. Submit your TV shopping orders here!] Cutscenes & dialogue More edited dialogues, more cutscenes, more fun! Other updates - Added a WIP Town Rank system, check it out in the community center - Experimenting with additional simplified daytime music - Experimenting with cloud shadows in the game - Display player objective in the Diving UI level selector - Completed exteriors not listed: Mansion and Clinic - Unlocked the Look Out area, now accessible to Alpha players - Added a WIP glossary section to the main UI What's next? Next month, for Alpha v0.05, we've got a lot planned:

- Open up the Woodlands area to Alpha players
- Unlock farm building upgrades (for barn and coop) and the Greenhouse
- First version of the Town Rank system that ties the game together
- New Q&A dialogue system with NPC's (unlock questions/topics to discuss with an NPC as you get closer with them) - More revamped buildings (exteriors and interiors) - And much more! Thanks for reading, Stairway Team

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31 Mei 2022

May 2022 Dev Update

Welcome to the May 2022 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we tease the diving revamp, look at the furniture store, and showcase some updated NPC models! Alpha v0.09 will launch on July 11 @ 11:59PM PDT. Revamped diving tease Diving is going through a major rework. Unfortunately, we're still finalizing things, so we can only share what's confirmed to stay today. We're adding a bunch of underwater sea-creature NPCs you'll come across when diving. You'll need to bribe some of these NPCs, like Grantle below, to gain access to more diving areas. Grantle is part of a squad of turtles that roam the 10m depths of the ocean. Check out Grantle's portrait! [Meet Grantle! a.k.a Grandpa Turtle] The diving maps are being combined to make one, big sprawling open world. We've added a pressure meter to help communicate the sense of diving deeper into the ocean. You'll need to upgrade your suit to reach deeper diving depths. [As you go deeper into the ocean, the pressure will increase] Furniture store part 1 This month, we're revealing both the exterior and interior of the furniture store! There are two ways to purchase items: the catalog and direct display purchase. The catalog allows you to access all items the store has unlocked. Items purchased from here will be delivered the following day. [Dinda and Joko own the furniture store in town] With direct display purchase, you'll be able to snag any of the 7 display items at a small discount. Don't dilly dally though, because display items are cycled every week. [Dinda and Joko's relatives help run the furniture store] Updated NPC models Check out the upgraded models for Ben, Eva and Charles! [Ben lives in a van somewhere in the forest and is dateable.] [Eva is the town's baker, loves good red velvet cakes and is dateable] [Charles is one of the doctors in Starlet Town. He is dateable, and enjoys burrito.] [who doesn't love a good t-pose] Bonus: updated Peanut model [just a cat being a cat] Bug of the month [wheeeeeeeee] What's next? Next month, we'll provide updates on the following:

- Revamped diving overview - Furniture store UI - Combat mastery
- Updated interiors & exteriors
- Updated NPC models Thanks for reading, Stairway Team

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17 Mar 2022

Official Cover & Publisher Announcement

We’re partnering with Humble Games! Throughout development, we’ve learned that a significant part of game dev isn’t related to developing the game. It’s marketing, PR, talking to platform holders, etc…and while all those are expected, we’d rather dedicate more time to making a good game.

Our partnership with Humble allows us to do just that. As publishers, they will help us with marketing/bizdev, developing charity plans, and introducing Coral Island to a broader audience. We feel really good about working with them because our values align: we both want to make a positive impact in the world.

Please rest assured we retain complete creative control over the game. Coral Island will be what you and we, the team, want it to be. Our number one priority remains to make an awesome farm sim game!

We’re grateful to have this opportunity and support from you all. Thanks for joining us on this journey and helping shape Coral Island. We love Coral Island and its passionate community and hope you’re excited about this news as we are!

Coral Island remains on track for release this year and we'll have more news to share about EA, the streaming embargo, alpha and more soon! Coral Island’s official cover On to the fun part! Check out the final cover of Coral Island: [vertical cover by David Ardinaryas Lojaya] [horizontal cover by David Ardinaryas Lojaya] Let us know what you think! See you in Coral Island, Stairway farmers

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31 Des 2021

December 2021 Dev Update

Welcome to the December 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over the highlights of Alpha v0.06. Take a look at Giants gameplay and how Town Rank will work in the game. Alpha v0.06 will launch on January 10 @ 11:59PM PDT. Happy Holidays Happy holidays from everyone at Stairway! Here's to a great 2022. HD Wallpaper for Backers We'll be sending HD/4k versions of this wallpaper early next year, and it will come in both horizontal and vertical orientations. Thank you to all backers. We hope you like it! [what's the first thing you noticed?] Giants Gameplay Prototype At long last, we're ready to talk about Giants! Giants are farm helpers that you'll unlock as you progress through the game. By deciding which totems to craft and where to place them, you have ultimate control over the type of help you get on your farm. [craft and place totems to get some help on your farm!] There are three types of craftable totems: water, harvest, and animal totems. Today we're going to take a look at the Water and Harvest totem. Water Totem Place Water Totems to get help watering tilled soil. Please note, Alpha players that the Water Totem will replace any previously placed Sprinklers on your farm. Now, for a look at the water totem in action: [Totems activate when a Giant is about to work its coverage area] [who doesn't get happy when their work is done for the day] Gather Totem Place Gather Totems to get help gather items on your farm. They come in handy to harvest crops and collect items from processing and artisan equipment. Now, for a look at the Gather Totem in action: [REDACTED is skilled at Gathering] [It's not all work and no play for the Giants. Or err... nap time] Collecting Gathered Items The Giants will place gathered items inside a plant pouch, and it's conveniently located to the left of your house. [worth checking the plant pouch now and then...] The Three Giants Although each Giant can work on all farm tasks, they excel at one thing. To unleash the full potential of a particular farm task, you'll need to unlock higher grade totems and develop your relationship with the Giants. Town Rank The residents of Coral Island want to improve the town, for good reason!

The town rank comprises four key components: Heritage, Fame, Museum, and Ocean. We've added a special tab in the UI to keep tabs on your progress and figure out ways to earn points. [WIP of Town Rank UI] As you increase the town's rank, shops will have an easier time sourcing items, which means new things for you to buy. And well, who knows what other shops you'll attract to town. [mock up of store selling new items after town rank increases] The town hall houses a monitor that tracks your progress toward increasing the town rank. [that's one big monitor] Other updates For 0.06: - Q&A system with NPC testable with Yuri, more information available in Discord - Several map tweaks have been made - Opened up the blocked path on Hillside - Functioning gates for fences - New buildings on the map? - Manual cooking! - Cherry Blossom main festival objective implemented
- New interior music, check it out
- Various bug fixes and optimizations What's next? For Alpha v0.07, we've got the following planned:

- Renovated museum
- Heritage implemented (temple offerings)
- More interiors and exteriors - Refreshed 10m diving maps
- Rebalanced mastery progressions - And more!

Changes for 2022:

- We're increasing the time between Alpha updates from 1 month to 2 months. For example, Alpha 0.07 will launch in March 2022 - We will continue posting dev updates every month Thanks for reading, Stairway Team

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30 Sep 2021

September 2021 Dev Update

Welcome to the September 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over the highlights of Alpha v0.03 and provide an update on Coral Island's release. Ranching part 2 (mooo) Ranching sees a big update this month. We release the barn, which allows you to purchase your first Barn animal, baby & adult cow. You'll buy the Barn from the carpenter and the cow itself from the Ranch. While at the Ranch, be sure to purchase a Milk Pail so you can get to milking! [baby & adult cow, just mooing around the barn] [over time, baby cows turn into adult cows] Move or sell farm animals [please excuse the programmer UI art for the move and sell buttons, lol] Fishing Gameplay For all of you fishers out there, your time has finally arrived. You can finally fish in the game! Currently, there are only about 10 fish you can catch. Where you find them depends on where you'll fish: in the ocean, river, or lake. [purchase a fishing pole at the Beach Shack] Please be mindful! Cast length in our game impacts the size of fish you are likely to catch. For example, a shorter cast has a higher chance of catching a small fish like the goldfish. [how long you hold the cast button will determine the cast length] Map 2.0 (featuring player tracking!) Player tracking on the map was one of the most requested features we received after launching Alpha. With the new map, you'll be able to do just that! [check it out, that's you, Player!] We're working to tie the map tracking experience with the social mastery component of the game. By acquiring the appropriate skill and heart level with an NPC, you'll be able to see an icon of them on the map. [we are still playing around with the NPC icons for the tracking feature] Revamped exteriors More revamped exteriors this month! We want to highlight the Beach Shack, Millie's house, Frank & Erika's house, and last but not least, a new coffee spot. Check it out! [consider stopping by the Beach Shack!] [Millie's house] [Frank & Erika's house] [new coffee spot, and what's that other thing?] Revamped interiors & mines Reworked interiors accompany the new Beach Shack and Barn. In addition, new rooms have been added to already accessible interiors. We also start set dressing the mines in preparation for the game's story. So far, we've decorated the first 5 levels. More to come next month! [checkout the Beach Shack] [updated mines, what do those carvings mean...] [updated barn] Other updates > Added the ability to move or destroy farm buildings > Added a `LookAtFunction`. NPC's turn their head to look at Player when they are near > Added preliminary assets for the `SuperCoral` questline > Dormant oil rigs placed in a couple of spots around the island by Pufferfish > Farm buildings turn translucent when you are behind them > New, unrevealed NPCs roaming the island > And much more behind the scenes

Check out some images below of these other updates: [go to the carpenter and purchase a move or destroy order for your buildings] [NPC's now look at you when you are near them] [early assets placed to get a feel for the Super Coral questline] Early access launch delayed What's next? Next month, for Alpha v0.04, we hope to release Bug-catching gameplay, the ability to upgrade your house, additional revamped buildings, tons of heart cutscenes, and much more! Thanks for reading, Stairway Team

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29 Apr 2022

April 2022 Dev Update

Welcome to the April 2022 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over mount riding, movement mechanics, combat, and more! Alpha v0.08 will launch on May 9 @ 11:59PM PDT. Mount riding A trusty steed awaits you on Coral Island. To acquire one, you'll first need to build a stable on your farm. Some perks include increased movement speed and, most importantly, trotting into town with style. [yeeehaaaaw] While on your horse, you'll still be able to chat with folks in town. Don't think about entering stores though! [yes, my name is Player, Player Player] Movement mechanics Dashing

We've added dashing to the game! It makes exploring the island more enjoyable, but it's also an essential move-set for combat, allowing you to dodge enemies. [press space bar to dash] Vaulting We've gone and done it. Listened to and reviewed the feedback from alpha players and voila! Vaulting is officially in the game! [vaulting feels good y'all, press space near a fence to vault over it] New decor mode UI We're in the process of improving the interior decor UI. We added categories so you can find the items you're looking for more easily. There's also an added benefit: your house will now have storage space for furniture after upgrading it! [Still a WIP!] There will be A LOT of decorations for you to choose from on Coral Island. Take a look at some WIP assets below! [what style do you want to see in the game?] Combat Our first iteration of combat will be available to test out in the upcoming Alpha update.

Fleshing out combat will be next, so we're looking forward to the feedback from the community, what feels good, what needs improving, ideas, thoughts, all of it! We'll do a deep dive into combat in a future update. [attack, block, stagger, dash - these are essentials for combat] By the way, crates in the mine? You can now break those! [oddly satisfying to break crates] Other updates For 0.08: - All seasons unlocked, available to test (assets are WIP)
- Fight a boss in the earth gate (WIP)
- Water gate now accessible (early WIP) - Revamped questing and progression - Greenhouse is now accessible to test (WIP) - Furniture store accessible (WIP) - Town board requests are testable (WIP) - Diving continues to be reworked - Multiplayer?! (experimental, host/join, very buggy) - Cherry Blossom minigames added (Balap Karung and Apple Bobbing)
- Place objects (like chest) almost anywhere on your farm
- A glimpse at one of the new NPCs
- Ton's of environment/asset updates What's next? Next month, we'll provide updates on the following:

- Revamped diving (we needed more time on this) - Furniture store - Combat mastery Thanks for reading, Stairway Team

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28 Feb 2022

February 2022 Dev Update

Welcome to the February 2022 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over the museum, mastery, strafing, and more! Alpha v0.07 will launch on March 7 @ 11:59PM PDT. Happy Valentines Happy Valentine's from the Stairway team! More importantly, who would be your Coral Island valentine? [Rafael playing 4d chess] Renovated Museum A full-fledged museum can be completed in Starlet Town. It features a section for artifacts, gems, insects, fish, and fossils. Without spoiling too much, here's a glimpse of several areas inside the museum: [artifacts are grouped and displayed based on where you find them] [donations to the museum will increase the towns rank!] Player Strafing Unlocked One recurring feedback we've received during Alpha is improving the farming controls. We're excited for you to try out the strafing mechanic in-game. To strafe, hold "ctrl" while the hotbar is actively selecting a tool - it's that simple. [movement speed is reduced while strafing for finer control] [aiming for tiles definitely feels more precise while strafing] [plus, we unlocked an unintended feature, the moonwalk!] We realize a good portion of Alpha players want mouse-based controls. Although we don't have anything to share on that today, please know we'll try our best to implement it into the game. Mastery Skills Revamped We've revamped a significant portion of the mastery skills. Now there are a total of 15 levels and skills you can acquire for each mastery. We'll look forward to hearing feedback from Alpha players on this! [please excuse the placeholder UI] [The Rock Domino's skill is a popular choice internally] Revamped interiors & exteriors This month, we're teasing Jim's house and just a couple of the many new shortcuts that have been added to the map. [Jim's house is now accessible to Alpha players] [a shortcut has been added connecting the Observatory and Woodlands] [a shortcut has been added connecting the mid forest and rice paddy terrace] Mount riding tease A look at what developing new features looks like. [if one must fall through the ground, it should be done in style] Fanart Contest Winners @greifate (Twitter) Tylendiel#5875 (Discord) goompher#9124 (Discord) @ http://syphos.art (IG) @ pinkylartsy (IG) Last image credit: SDAX! Development Timeline Update We really appreciate your patience in waiting for Coral Island. Development is making a good pace towards the Early Access release. Below you'll find the high-level features we want to knock out before we do a polish pass and eventually release the game. What's next? Next month, we'll provide updates on the following:

- Heritage overview - Player clothing overview - Updates to character customization - Refreshed 10m diving map
- And more Thanks for reading, Stairway Team

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30 Nov 2021

November 2021 Dev Update

Welcome to the November 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over the highlights of Alpha v0.05. Alpha v0.05 will launch on November 30 @ 11:59PM PDT. We're grateful Everyone at Stairway has a lot to be thankful for this year. Happy Thanksgiving, everyone! Cherry Blossom festival We've completed most of the assets for the Cherry Blossom festival. To avoid spoilers, we'll only be showing the entrance and lake area: Below, the decorated lake and a sneak peek at the Cherry Blossom festival music! Festival day decor Themed umbul-umbul (penjor) are displayed around Coral Island on festival day. The goal is twofold: communicate that it's festival day and help guide players to the festival area. Umbul-umbuls will be decorated differently based on what festival is being held: [hmm, mooncake!] [an early in-game look what the umbul-umbul will look like] Fast travel Oh, the places you'll go! Introducing the fast travel system. As you progress through the game, you'll unlock tokens that can be used to activate teleport spots around the map. Here is a look at it in action: [alpha players, please note that fast travel will be limited to 5 areas for now] [whoooooosh] Farm buildings upgrade More room for farm friends! Alpha players will now be able to upgrade both the coop and barn building. There is a total of one upgrade for each building, giving you a maximum capacity of 8 animals per building. [the upgrade flow] [one can never have too many chikins] Revamped buildings This month, we're showing off the interiors for the clinic and school. As for exteriors, we'll be showcasing what the townies call the dump. Exteriors [no comment] Interiors [the clinic] [the school] Revamped grass & mines Progress continues to be made in the mines, and grass. Yes, we finally have grass! New environment grass [we're still in the process of applying grass across the map] [a close up of the new grass] Mines Earth theme A lot of progress was made on the mines this month. An additional 15 levels have been redecorated with improved assets! [mineeeees!] Edited dialogue More edited dialogues this month! Other updates & behind the scenes - The Q&A system with NPC's has been delayed to next month - Woodlands is now open to Alpha players - 'Grass' now drops from scything grass. The mill is required to process `grass` into `fodder`. Fodder can now be dispensed inside coop and barn provided player has a Mill. - Added music for buildings, including Carpenter, General Store, and more! - Basic town rank implemented. For now, you can earn points by donating to the museum, planting super coral, and completing sesajen offerings at the temple. As town rank increases, merchants will have more items to sell What's next? Next month, for Alpha v0.06, we've got the following planned:

- Giants gameplay
- Town rank fully implemented
- Q&A system with NPC - HD Wallpaper for backers revealed and delivered - And more! Thanks for reading, Stairway Team

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31 Agu 2021

August 2021 Dev Update

Welcome to the August 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm Monthly dev updates are back! For this month’s developer update, we will share more details of the Alpha v0.02 update. Alpha v0.02 content overview Alpha v0.02 will launch on August 31 @ 8 PM PDT. Over 20,000 players participated in the Alpha v0.01 of the game. Thank you so much for providing feedback on the game, sharing your impressions, and of course, finding and submitting those pesky bugs. Ranching (erm...chicken army) What's a farm sim game without the ability to ranch and raise some chicken? Ranching is now available to test for alpha players. Right now you're limited to raising chickens. We're excited to receive feedback! [also, a sneak peek at our new grass model] For now, you'll be able to purchase a Chicklet (a cut surprise awaits you) or Chicken at the Ranch. As you take care of them, you'll gain relationship points that will impact the size of the product an animal produces. Mastery skill tree We've reworked the skill system in the game to make the act of mastering aspects of farm life more rewarding. Now, you'll earn specific experience points into different masteries depending on what you do. For example, clearing debris on your farm and harvesting crops will yield Farming experience. [unlock cool skills like using the scythe to harvest crops!] After gaining enough experience, you'll level up that mastery and earn points to spend on skills. In addition, as you gain more levels, you'll also unlock crafting recipes! Revamped exteriors We continue to revamp and finalize many of the buildings in the game. For this month, we want to highlight the Ranch and Fishensip (the tavern). [purchase all your ranching needs at the Ranch] [the go-to hangout spot on Coral Island!] Revamped interiors Accompanying the new exteriors are completely reworked interior spaces for the Ranch and Tavern. To coincide with the ranching update, we've also made updates to the level 1 coop interior. [now featuring cubby holes for your coop animals] [revamped ranch interior] [revamped tavern] Other updates - Added a WIP news channel - Added a WIP shopping channel - Experimenting with a new mouse hover based UI - Optimized memory usage in the game - Process fossils and nodes at the Blacksmith and Lab - and much more behind the scenes! Wallpaper anyone? Rafael and seals... enough said Bug of the month Our lovely Alpha players have been submitting bugs left and right! For this month, we want to highlight a bug found by Discord user MisterNBD#1103. [when humans and butterflies collide, its magical] What's next? Our target is to release a content update every month during Alpha. Next month, for Alpha v0.03, we hope to release Fishing gameplay, more revamped buildings, and the ability to care for cows! Thanks for reading, Stairway Team

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