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30 Sep 2021

September 2021 Dev Update

Welcome to the September 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This month, we'll go over the highlights of Alpha v0.03 and provide an update on Coral Island's release. Ranching part 2 (mooo) Ranching sees a big update this month. We release the barn, which allows you to purchase your first Barn animal, baby & adult cow. You'll buy the Barn from the carpenter and the cow itself from the Ranch. While at the Ranch, be sure to purchase a Milk Pail so you can get to milking! [baby & adult cow, just mooing around the barn] [over time, baby cows turn into adult cows] Move or sell farm animals [please excuse the programmer UI art for the move and sell buttons, lol] Fishing Gameplay For all of you fishers out there, your time has finally arrived. You can finally fish in the game! Currently, there are only about 10 fish you can catch. Where you find them depends on where you'll fish: in the ocean, river, or lake. [purchase a fishing pole at the Beach Shack] Please be mindful! Cast length in our game impacts the size of fish you are likely to catch. For example, a shorter cast has a higher chance of catching a small fish like the goldfish. [how long you hold the cast button will determine the cast length] Map 2.0 (featuring player tracking!) Player tracking on the map was one of the most requested features we received after launching Alpha. With the new map, you'll be able to do just that! [check it out, that's you, Player!] We're working to tie the map tracking experience with the social mastery component of the game. By acquiring the appropriate skill and heart level with an NPC, you'll be able to see an icon of them on the map. [we are still playing around with the NPC icons for the tracking feature] Revamped exteriors More revamped exteriors this month! We want to highlight the Beach Shack, Millie's house, Frank & Erika's house, and last but not least, a new coffee spot. Check it out! [consider stopping by the Beach Shack!] [Millie's house] [Frank & Erika's house] [new coffee spot, and what's that other thing?] Revamped interiors & mines Reworked interiors accompany the new Beach Shack and Barn. In addition, new rooms have been added to already accessible interiors. We also start set dressing the mines in preparation for the game's story. So far, we've decorated the first 5 levels. More to come next month! [checkout the Beach Shack] [updated mines, what do those carvings mean...] [updated barn] Other updates > Added the ability to move or destroy farm buildings > Added a `LookAtFunction`. NPC's turn their head to look at Player when they are near > Added preliminary assets for the `SuperCoral` questline > Dormant oil rigs placed in a couple of spots around the island by Pufferfish > Farm buildings turn translucent when you are behind them > New, unrevealed NPCs roaming the island > And much more behind the scenes

Check out some images below of these other updates: [go to the carpenter and purchase a move or destroy order for your buildings] [NPC's now look at you when you are near them] [early assets placed to get a feel for the Super Coral questline] Early access launch delayed What's next? Next month, for Alpha v0.04, we hope to release Bug-catching gameplay, the ability to upgrade your house, additional revamped buildings, tons of heart cutscenes, and much more! Thanks for reading, Stairway Team

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31 Mei 2021

May 2021 Dev Update

Welcome to the May 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm This May, we showcase a WIP of the character customizer, more revamped NPC models, and other exciting news worth sharing. Check it out! Character Customization Showcase Part 2 Here is what you can expect out of character customization for the upcoming Alpha. Please note that this is a WIP. We'll continue to improve and add more options in time for the Early Access release! Let us know what you think! New NPC Models, Shop Keeper Edition Check out the upgraded models for both Sam and Dinda. Sam runs the general store in the heart of Starlet Town. You'll see him frequently as you make supply runs for seeds! Dinda runs a carpenter shop with her husband Joko for all your building needs. Epic Megagrant We're happy to announce that Stairway Games has been awarded an Epic MegaGrant! Everyone on the team is proud to be a part of the Unreal community. Thank you to all the Epic Games team and our beloved players for trusting us. Nintendo Switch Devkit For our Switch players - here is the update that you've been waiting for! We have received the Switch Dev Kits that will allow us to start testing the game on Switch hardware. We hope this can bring us one step closer to having Coral Island on other platforms! Eid Al-Fitr Here is the art we’ve made to celebrate Eid Al-Fitr! We hope our Muslim friends all around the world had a happy, joyful, and blessed Eid. Lots of love from all of us at Stairway Games! Discord Roles Assignment We have officially sent out the Discord roles assignments for all applicable tiers. For instructions to claim your role code, please check our announcement here. You can also check out our Discord > Announcements for more information. Please contact us if you need any assistance redeeming your role code! Bug of the month Extreme sleep is not for the faint of heart. Thanks for reading, Stairway Team

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1 Feb 2021

Kickstarter is now LIVE!

Welcome to Coral Island, farmers! Coral Island Kickstarter is now LIVE! Our Kickstarter is finally live and will run for 30 days. Support us below: Kickstarter linked here. We reveal all coop and barn dwelling animals, get a glimpse of never before revealed NPC's, and more. Our campaign goal is $70,000, which will guarantee Coral Island's production. Join our Discord server linked here. What's Next We will post campaign updates and fun insights into game development throughout the month through blog posts and tweets. As always, your feedback is appreciated.

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31 Okt 2020

October 2020 Dev Update

Welcome to the October 2020 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm Character Reveals Meet Sam, Ben, Ling, Alice (left to right)! As you may have noticed, we changed the reveal for this month. So, there is a slight change in the silhouette from last month’s blog to the ones revealed. Sam. He owns the general store and lives on the second floor with his wife. Sam usually spends his day off relaxing at home, enjoying home-cooked meals, and working on puzzles. On the rare occasion that he goes out, he visits the Beach Shack to catch up with his friends over chess. Ben is a nomad who lives in a caravan stationed in the forest. If you knock on his window on the weekend, he might have some random things to sell -- be it items he finds scavenging around the island or things that he doesn’t want anymore. Ben spends his money attending the Fall music festivals and green tea. Ling. She spends her day working as a marine biologist at Coral Island laboratory. During time off, she knits cold weather accessories, beanies, scarves, etc. She has dedicated her life to study coral reefs, and how to make them more resistant to rising ocean temperatures. Alice: A bachelorette. Alongside her twin sister Suki, they own, run, and live by the beach in Coral Inn. Running a business is hard, and running it with your sister is harder. Alice spends her days working at the inn, and her free time hanging out with friends in town. Loves minced jackfruit pies. The Lineup So Far Beach Environment Showcase Coral Island has a white sand beach along its coastline. You'll come across various wildlife and scavenge for items that only appear here. Islanders go here to fish, and on the weekends, spend time with family playing volleyball. [Take a peek at Coral Island’s coastline... And a cute little crab!] Ranching
This month, we've decided to show off ranching! Showcased here are level 1 coops. Small and cozy, they occupy 7x4 tiles. Before farm buildings are ready for use, they go through a construction phase. To keep ranch animals happy, you have to feed them every day. If you forget to feed animals, it effects their mood. An upset Chicken won't produce any eggs. No fodder, no egg! [PS: The coop interior is a work in progress. Also us before and after coffee] Ranch animals have an indicator to let you know whether they can be petted, sheared, or milked. The Heart emote will disappear once a Ranch Animal is petted.

Imagine having 5 cows and 10 chickens out in the field and not being able to keep track of which ones you've already petted? We think this might help. Ranching in action! Farm Animal: Cow We’ve shared Pig and Chicken back in April (shown animated in July) and now, it’s time to reveal a chonkier, barn-dwelling animal, Cow. [Brown Cow vs. Regular Cow] Coral Island's Cow comes with four different horn designs. The design will be randomly selected when you purchase Cow from the Ranch. We think the diverse horn will give our Cow more identity. When you welcome an adult cow onto your farm, they will come with one of four horn designs. We hope these horns will give your cows more identity, and make them more personable. Once Cow is an adult, it can get pregnant and give birth to Baby Cow. During the pregnancy, Cow will stop producing milk. Keep in mind that Baby Cow can not produce milk until they mature. NPC Activity Animation In addition to having different personalities, each islander in Coral Island also has their own hobbies and professions. Shown below is Theo, a daytime fisherman and an amateur entertainer by night. A look at how Theo spends his weekends, making a quick buck performing live at the Tavern. Bug of The Month Theo makes it to the bug of the month! Is it a bug or mad guitar skills? Twitter seems to think the latter, but we will let you decide on that. What's Next: Over the next 2 months, we are going to have less content to share on the blog. The reason being that the team needs to focus on delivering the announcement trailer, planned for January 2021.

Instead, we will be doing mini updates with character reveals, music, animations and animals. The Diving blog post has been moved to the end of January 2021, to coincide with the trailer release. This means any update until then won't include game features. As always, your feedback is appreciated. Thanks for reading, Stairway Team

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31 Agu 2021

August 2021 Dev Update

Welcome to the August 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm Monthly dev updates are back! For this month’s developer update, we will share more details of the Alpha v0.02 update. Alpha v0.02 content overview Alpha v0.02 will launch on August 31 @ 8 PM PDT. Over 20,000 players participated in the Alpha v0.01 of the game. Thank you so much for providing feedback on the game, sharing your impressions, and of course, finding and submitting those pesky bugs. Ranching (erm...chicken army) What's a farm sim game without the ability to ranch and raise some chicken? Ranching is now available to test for alpha players. Right now you're limited to raising chickens. We're excited to receive feedback! [also, a sneak peek at our new grass model] For now, you'll be able to purchase a Chicklet (a cut surprise awaits you) or Chicken at the Ranch. As you take care of them, you'll gain relationship points that will impact the size of the product an animal produces. Mastery skill tree We've reworked the skill system in the game to make the act of mastering aspects of farm life more rewarding. Now, you'll earn specific experience points into different masteries depending on what you do. For example, clearing debris on your farm and harvesting crops will yield Farming experience. [unlock cool skills like using the scythe to harvest crops!] After gaining enough experience, you'll level up that mastery and earn points to spend on skills. In addition, as you gain more levels, you'll also unlock crafting recipes! Revamped exteriors We continue to revamp and finalize many of the buildings in the game. For this month, we want to highlight the Ranch and Fishensip (the tavern). [purchase all your ranching needs at the Ranch] [the go-to hangout spot on Coral Island!] Revamped interiors Accompanying the new exteriors are completely reworked interior spaces for the Ranch and Tavern. To coincide with the ranching update, we've also made updates to the level 1 coop interior. [now featuring cubby holes for your coop animals] [revamped ranch interior] [revamped tavern] Other updates - Added a WIP news channel - Added a WIP shopping channel - Experimenting with a new mouse hover based UI - Optimized memory usage in the game - Process fossils and nodes at the Blacksmith and Lab - and much more behind the scenes! Wallpaper anyone? Rafael and seals... enough said Bug of the month Our lovely Alpha players have been submitting bugs left and right! For this month, we want to highlight a bug found by Discord user MisterNBD#1103. [when humans and butterflies collide, its magical] What's next? Our target is to release a content update every month during Alpha. Next month, for Alpha v0.03, we hope to release Fishing gameplay, more revamped buildings, and the ability to care for cows! Thanks for reading, Stairway Team

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30 Apr 2021

April 2021 Dev Update

Welcome to the April 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm In April 2021, we worked on many, many things. We’ll focus on character customization, jogging animation 2.0, revamped exterior buildings, and more for this update. Check it out! Character Customization Showcase Part 1 Here's a sneak peek at the character customization UI in Coral Island. Please note that this is a WIP. We're excited to share that for Alpha, there will be 3 body types available for players. [3 body types to choose from + plenty of color options] [there will be many hair options to choose from] [custom honorifics are working in-game, huzzah!] For part 2 next month, we will do a deep dive into the character customization system. This will come in the form of a video showcase that will be uploaded to Youtube - stay tuned! Jogging Animations Revisited We've received a ton of feedback on our animations. This month, we've tried to improve the jogging animation. We plan to let players choose their animation style eventually. [4 styles of animation for the early access release!] For alpha, there will be several more animation types for you to check out. We hope you can help us narrow the 4 to ship Early Access with. Please let us know what you think! Revamped Buildings Much like interiors, many buildings in our game are also getting a make-over for better storytelling. This month, we tackled a fair amount of locations already! Please have a look at just one of the buildings being improved: the carpenter shop. [Carpenter: OLD. This is what the carpenter building originally looked like] [Carpenter: This is the NEW concept art for the carpenter building] [Carpenter: NEW in-game. This is what it currently looks like in-game, still a WIP] Fun fact, the carpenter building is inspired by Indonesia's traditional Joglo architecture, known for its distinct roof work. A very fitting home for our carpenters! Earth Day Art Earth day, every day. Bug of the month No one wants to admit it, but something tells me this was done on purpose... #sus Thanks for reading, Stairway Team

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5 Jan 2021

Announcement Trailer & Dec 2020 Dev Update

Welcome to the December 2020 Coral Island development update! Announcement Trailer The moment is finally here. Coral Island's announcement trailer is now live! You can check out the video below: Everyone in the studio is excited to hear what you think. You can let us know by joining our Discord server linked here. Kickstarter Pre-Launch Page Our Kickstarter pre-launch page is also live. Click the Notify Me On Launch and you'll be the first to know when the campaign officially launches. Click on the following image to follow our project: We'll have exciting stretch goals and exclusive perks, including mythical pets and even access to the private Coral Island pre-alpha, and much more.

Character Reveals Folks, this batch is our last character reveal. That said, there are still many unrevealed NPC! We want to keep them a mystery to give you something to look forward to, for when you arrive in Coral Island. Look around and meet them in person! Meet Kira, Jack, Zarah (left to right)! Kira. As a retired huntress with an adult son, everything in Kira’s life, right now, is basically self-sustainable. She spends her day keeping watch of the forest from the comfort of her cabin. Kira also enjoys doing yoga and playing the flute. Though retired, she still wears her combat boots, just in case... Jack. He, his wife, Kira, and their son, Kenny live in a humble cabin in the forest. Jack works as the island’s rancher. Aside from taking care of animals, Jack spends his day managing the shop’s supplies, making sure that they have enough to sell. On some days that they don't, the ranch is closed early. His hobbies include watching cooking shows and “experimenting” in the kitchen. Zarah. An eligible bachelorette who is an adventurer at heart. Zarah lives on a boat. She enjoys going around the island and finding treasures; be it gems, old artifacts, or a buried history. Zarah was born and raised on the other side of Coral Island. When her boat is not docked at its usual place, she is presumed to visit her family. But what really is going on in her life, nobody really knows. She can be a bit mysterious at times. Allergic to cats. The Lineup So Far Our Very Own Discord Server Emoji's Last but not least, we're releasing the first batch of official Coral Island emoji's on our Discord server. What do you think? One can never have too many emoji's at their disposal... which means we want to involve you, our community, in deciding what emoji's we should make next. Head on over to Discord and cast your vote! What's Next Next month is a special one, folks! The Kickstarter campaign for Coral Island is launching on February 1, 2021. We will post campaign updates and fun insights into game development throughout the month through blog posts and tweets. As always, your feedback is appreciated.

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30 Sep 2020

September 2020 Dev Update

Welcome to the September 2020 Coral Island development update! If you haven't already, do check out our Steam page to wishlist the game and find out more: swg.gg/corstm Character Reveals Meet Nina, Kenny, Pablo, Betty, Suki (left to right). Nina. This bachelorette technically doesn't live in Coral Island anymore, but still visits her vacation home at the beach, from time to time. Aside from wild rumors around town, she's never talked about her abrupt departure, so it remains a mystery until now. A close friend with Suki. Kenny, a part-time rancher, and full-time bachelor. He grew up in Coral Island and has fostered close relationships with other islanders-- be it people, animals, trees, spirits from the beyond-- all of them. Besides making friends, he loves having lunch outdoors, playing the flute, and cold kombucha Pablo: He and his brother, Rafael, are both blacksmith and bachelors. When Pablo isn’t smelting ores, he can be found around town, lending hands to the townfolks, cleaning up the graveyard, or tossing anecdotes at the Tavern. Hates beaches—Dislikes sands in his shoes. Betty. Back in the day, Betty used to run the Tavern with her late husband, Frank Sr.. Now, she spends her retirement days going around town re-filling bird feeders, educating kids about coral reefs, and baking patisseries. Suki is recently divorced and, according to her nightstand, currently “finding love from within,” and learning “how to expand love.” Focusing on herself, she drowns herself in work, exercise, and building a healthy co-parenting relationship with her ex. The Lineup So Far - We are officially over halfway through our character reveals! Tile Menu Animations Very excited to show more of the title menu. We've added several more animations. You can also check out styling for the options, new game and load game sections. [main screen] [options section] [load game section] [new game section] Interior Decoration System WIP We've been hard at work implementing the logic of the interior decor system. It is now fully functional! Next is designing the UI, paying attention to both style and function. We'll be asking the community for feedback in Discord this coming month. [check out those icons!] [we're still toying with the manner in which players move items] NPC Activity Animation Coral Island features a large cast of NPC's. Several of the islanders have unique professions and or responsibilities in town. We're implementing a wide range of animations that certain NPC's will play. The goal is to breathe life into these characters. Spring Main Theme Music We feel that music can help us to transport you to the shores of Coral Island. Today we are pleased to reveal the main theme song for Spring. Please let us know your thoughts! Town Center Building & House A lot of work continues to be done in populating the game world. Featured this month is the town center, where both the museum, library and communal area reside. Somewhere in town, check out the house belonging to Lily, Theo and [redacted]. Whats Next [your next batch of characters!] For October, we are not yet sure if we will reveal diving or ranching, but it will be one of those! You can also expect to see more character reveals and other areas in game. As always, your feedback is appreciated. Thanks for reading, Stairway Team

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30 Jun 2021

June 2021 Dev Update

Welcome to the June 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm For this month’s developer update, we will share more details of the upcoming Alpha. Alpha Content To start, we want to be transparent and share with you all that Alpha content for 0.01 will be a bit different from what we originally planned. We are a bit behind in some areas and ahead in others. The worsening pandemic in Indonesia has made it an incredibly challenging time for production. In the past month, several of our team members became infected with Covid; as of this update, a couple more are out sick because of it. It’s not all bad news, though. Despite all this, Alpha will still release as scheduled on July 31st. Below you will find a revised breakdown of what you can expect from the initial Alpha 0.01 release: Recap To summarize the highlights of what you will be able to do during Alpha 0.01: Play the game in English (the only available language for now!) Create your character with basic customization (limited body types, hairstyles, and outfits) Play through the Spring Season (the season will be looped) Experience basic weather (Sunny, Rainy, Windy) Decorate your house with basic furniture Plant 12 Spring Crops Enter the Blacksmith, Carpenter, Museum, Lab, & Charles’ House. Upgrade your tools & seeds Craft basic items Increase NPCs’ hearts to 2 (unlock more dialogue) Dive the North, South, West, and East maps @ 10m depth Mine 25 levels in the Earth Gate Obtain Skills (Tier 1 only) Do basic Quests Donate basic items to the Museum Things that didn’t make it for Alpha 0.01: Ranching system (no chicken army) Purchasing farm building Heart event cutscenes Some introduction cutscenes Basic onboarding In addition, here are ten things that you should do on Alpha 0.01! Be mentally and physically prepared to start over your game, many many times. Stumble upon surprising and unexpected bugs (like noodle hands!) Report the bugs to us to be fixed Waiting patiently while we do maintenance for the fixes Sending us your feedback and suggestions for us to improve Finding out our hidden Easter Egg! Explore the beautiful island and meet its wonderful residents Listening to some beautiful OST music while you’re playing Share the experience with fellow Alpha players Last but not least, and most importantly - have fun! Thanks for reading, Stairway Team

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31 Mar 2021

March 2021 Dev Update

Welcome to the March 2021 Coral Island development update! Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm In March 2021, we hired more devs, set a new benchmark for NPC 3d models, got the ball rolling on interior improvements, worked on alpha content, and managed the pre-order store! Let's take a closer look: We hired more devs! NPC 3d models, new and improved… Now with fingers! We are working on the new benchmark for Coral Island's NPC model. With the current timeline, we expect to have all NPC's in their Spring outfits ready for the early access release. We've updated the scale, body proportion and tweaked lots of details. During alpha, all NPC's will be released with old models, as the new ones are not yet ready. Check it out! [Alice and Theo Status: Work-in-progress. 3d modelling, emotional growth and otherwise.] Brand new interior designs We are improving the interiors by making them feel lived in. To do this, we look into each NPC’s unique characteristics and fuse them into the design of their bedroom, kitchen, and even the whole house… This means we'll be creating over 1000+ unique props to accommodate this major change (on top of the current available common props!). [Archie's room concept art. Spot the guling!] [Archie's room in-game. Status: WIP] For the Coral Island Alpha Access, most rooms will only have placeholder assets. Each room is a work in progress and we will use common props for a lot of the interiors. Bear in mind that some rooms, and even buildings, will be inaccessible for Players during Alpha. [Alice's room concept art] Public Roadmap The alpha release is delayed to July 2021. We are asking for an extra month to polish the experience. Going into Kickstarter, we did not expect to receive this level of support. There are over 20k alpha farmers! While this is amazing and we are very grateful for it, to be candid, it also feels daunting. To make the most out of your feedback, we will be releasing content and features in 3 tranches for Alpha. Please take a look at the roadmap below: Pre-order Store The exclusive reward (Premium outfits, Crowns, and Mythical pets) ends at 10 pm EST (GMT-4) on March 31st, 2021. The store will be closed for 1 hour to reflect this change. Starting April 1st, 2021, the Coral Island pre-order store only has: 1. Alpha pack (steam only) 2. Double-double pack (steam only) 3. Coral Island game key (steam only) 4. Digital Art Book + OST 5. Pre-order exclusive Pack (Alpha access + steam game key + artbook + ost) March pre-order Double-Double, Deluxe Farmers, and Pioneers backers will receive the survey by next week. If you do not receive/ fill in the survey, please do not worry. It does not cancel your order. Language Coral Island is adding Dutch and Italian to our list of localization. Here is the list of language that Coral Island will support: Bug of the month Spinning Giants for the win! Thanks for reading,
Stairway Team

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30 Nov 2020

November 2020 (mini) Dev Update

Welcome to the November 2020 Coral Island development update!
Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm Character Reveals Meet Bree, Jim, Randy, Emily, Luke (left to right)! Bree. This model-turned-housewife spends her days doing quality control for her vineyard. She is also an excellent homemaker who loves cooking gourmet meals and throwing parties. With a little bit of light detective work, Bree should be in her late 40s, though she's never directly confirmed this. To this day, it remains a mystery. Jim. As a retired fisherman, he used to supply fish and seafood to local establishments. His son Theo inherited his boat and now fishes, something Jim is indifferent towards. With plenty of time on his hand, he spends the day making killer smoke salmon and helps run the Beach Shack. Randy. As a full-time elementary teacher, Randy's remarkable ability to explain complex ideas in a very simple and easy-to-understand manner comes in handy. When he isn’t at school, he can be found at the Vineyard enjoying a glass of wine with his wife, Ling, or reading at the Library. Emily. She runs the hair salon with Erika and lives on the second floor of the General Store, with her husband, Sam. The couple has been wanting to start a family since getting married, however have been unsuccessful. Emily has a heart for vintage items and thinks mushrooms are disgusting. Luke. Coming from old-money, this bachelor lives with his parents and dog, Taco, in the manor behind the vineyard; a family business that he feels pressured to take over. Not a fan of the silver spoon, Luke runs Socket Electronics in his spare time in an attempt to create a name for himself, separate from his family legacy. The Lineup So Far Farm Animals: Goat and Sheep For Coral Island's Cow and Pig concept art, we went with a cute and kind-looking design, so we thought it would be fun to switch it up to a dignified and brisk look for Goat. Goat. A barn-dwelling animal. They produce Goat Milk which can be turned into Goat Cheese for a premium charge. PS: extra goatee for that extra wise look. Another barn-dweller, Sheep! Sheep can be sheared for its wool every several days. Keep in mind that a bad mood slows down wool growth. Also, we decided to go with four growth stages to emphasize its design. Animation: Cow This month, we want to share Coral Island's cow animation. As shown above, Cow is idling, presumably grazing grass outdoor on a sunny day! Don't worry about leaving your farm animals outside. To retire at the end of the day, cows will walk themselves back into the barn. So, relax and go about your business! Summer Main Theme Music After several attempts to choose the right Summer vibe and countless tweaks to master it, we present you with Coral Island's main Summer music. We incorporate traditional instruments, such as Siter Jawa (from Indonesia). Let us know what you think! What's Next Next month, we will be revealing 3 more characters, some animal showcase, and music. It's also a month away from the announcement trailer! As always, your feedback is appreciated.

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1 Sep 2020

August 2020 Dev Update

Welcome to the August 2020 Coral Island development update! Don't forget to check out our Steam page to wishlist the game and find out more: swg.gg/corstm Character Reveals Meet Leah, Rafael, Frank and Erika (left to right)! Leah lives her bachelorette life with her father and stepmom in an old massive house that the locals call “The Mansion.” She is a self-hired, yoga instructor at the community center and takes her online presence seriously. She spends her day wandering around the island with a camera on hand. Dislikes mushrooms and eggs. Rafael, along with his older brother, Pablo, who is also an eligible bachelor, run a local blacksmith shop. As a reserved fellow, Rafael is rarely seen out at town, but on rare days that he does, he can be found at Socket Electronics or Coral Inn, visiting his cousins and niece, Valentina. Frank: He and his brother, Noah, run the tavern at the town center. Though he doesn’t live there anymore, Frank spends most of his time at the tavern, trying out new recipes. Frank is married to his high-school sweetheart, Erika, and the couple live with their 2 cats, Peanut and Butter. Erika: When she isn’t working at the salon or volunteering at school, she can be found around town, lending her ears to those in need, free of charge. She is honest and would say things as is. Perhaps a good candidate to marry if she weren't already married to Frank. Loves all sorts of jam! The Lineup So Far - Almost halfway there, before surprises! Coral Island Main Theme Song We're excited to reveal Coral Island's main theme song. Hopefully this can give you a glimpse of the adventures that await you on the island! [also a look at the title screen for Coral Island's early access launch] General Store Interior & Translucent Walls This August, we also showcase some interior work and how we deal with walls when indoors. Our pipeline is finally clear, so we are kicking interior production into high gear. [walls will disappear when you enter rooms] [Eva works at the General Store, she bakes the best cookies] [work in progress look at the general store interior, polish incoming!] Shop UI There are several shops in Coral Island, each selling something unique. We tried our best to create a shop UI that blends both style and function. Please let us know your thoughts! [this is our bug of the month, you can probably guess this characters name lol. Also a soon to be revealed character] Mining Sneak Peak What's a farming game without mining! Although the level and assets are still a work in progress, we've overcome the hardest part of mining -- building the system itself! We can't wait to show off more layouts when something more polished is here. [a look at the general feel and vibe we are going for in the mines] [we've added several animations that play depending on your point of entry down the rope] Bug Of The Month We will update this post with the bug once we have the video! Whats Next [your next batch of characters!] For September we'll be taking a look at interior customization for players house! You can also expect to see more character reveals and some animation work. As always, your feedback is appreciated. Thanks for reading, Stairway Team

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